| S  | D  | N  :     SLASHDOT  ·  FRESHMEAT  ·  THEMES.ORG   
 OSDN - Open Source Development Network

 Source Forge

PalmPGN Links

Project Page    >
Main Page    >
Screenshots    <
Relelase Schedule    >

FAQ    >
Public Forums    >
Announcement List    >

Downloads    >
Documentation    >

Design Scenarios    >
Requirements    >
Interaction Diagrams and Use Cases    >
Class Diagram    >

Credits    >
About the GPL    >

PalmPGN - Screenshots

These screenshots are from Release 2, (carried over from the PalmPGN mockup that I built during program design). This is what PalmPGN looks like, although not all of the menu functions are implemented yet. Things are certain to change as coding proceeds, but the finished product should be clearly recognizeable from these shots.
This is the main screen. From here, you can click on "from" and "to" squares to move a piece, and use the scroll arrows on the side to move through a game. The current move's PGN displays at the bottom.
This is the main screen, a few moves into the game, complete with PGN for the last move. This shot is live and for real, from Alpha Release 2.
This menu provides access to various game functions, such as setting up the initial position on the board, reverting to a saved game after changes have been made, loading a game database, choosing a particular game to load, or loading the next or previous game in sequence from the current database.
This menu provides access to game editing functions. You are able to undo/redo the last move, setup a particular board position, enter game data (i.e. players' names, date of game, etc.), and edit the solution for a problem position.
This menu provides access to various tools. You can display the solution to a problem position, if available, add a text or symbol annotation to the current move, list the games or databases currently on your Palm, or beam the current game to another Palm.
This is the setup screen. From here, you can setup any (legal) board position, dragging and dropping pieces onto or off of the board.
This menu provides access to the various setup options. You can set game options (i.e. who can castle, if an en passant capture can be applied, etc), clear the board (except for the kings), or return the board to the initial position.
This is the database list. Databases contain collections of games that are currently stored on your Palm. The list scrolls, allowing for as many databases as you have room on your Palm.
This menu provides access to the various database commands. From here, you can create, rename, delete or beam databases.
This is the game list. It shows the games that are in the currently selected database.
This menu provides access ot the various game commands. From here, you can copy or move a game to this or another database, delete a game, export a game to PGN in a Palm memo, email game PGN (using Palm email), or beam a game to another Palm.


VA Linux Systems and SourceForge are trademarks of VA Linux Systems, Inc. Linux is a registered trademark of Linus Torvalds. All other trademarks and copyrights on this page are property of their respective owners. For information about other site Content ownership and sitewide terms of service, please see the SourceForge Terms of Service. For privacy policy information, please see the SourceForge Privacy Policy. Content owned by VA Linux Systems is copyright 1999-2000 VA Linux Systems, Inc. All rights reserved.